Hapkido Rank Requirements to 1st Guep

May 21, 2010

I have posted this rank requirements outline from the Korean Hapkido Federation so that people can get a better understanding of what they should be learning at each rank on the way to black belt. These are the minimum requirements that are taught at Hapkido schools in Korea. I hope that you find the outline useful. This outline is used by more than 70 styles of Hapkido in Korea. So even if the individual techniques are different the order of teaching is the same that way people can continue to progress in rank even if they change styles in Korea. If you are looking for a great Hapkido school that teaches the Korean standards visit www.haemukwan.com .

To your success,

Richard Hackworth 

HAEMUKWAN TESTING REQUIREMENTS

9TH GUEP

Kyung-Nae: (Etiquette): formal class opening and closing

Dojang Kyu-Chik: Learn Hapkido School Rules & Etiquette

SulYunsaeng Kyu-Chik: Learn Hapkido Student Creed & Student Oath

Soo-Chik: Students of the Korean martial arts adhere to the 4 fundamental guidelines of Mudo Philosophy:

1. To be Loyal to one’s parents and family

2. To be Brave during battle

3. To be living Honestly and cleanly both mentally and physically

4. To be Trustworthy and helpful toward others

Won-Ri 1: Principles of Non-Resistance: When pushed, Pull. When pulled, Push. This is the fundamental application of the principle of non-resistance.

Won-Ri 2: Principle of Off balancing: Breaking balance.

Epson Dan-jun Ho-hup: (Breathing) Ki exercises 4 standing

Chason Dan-jun Ho-hup: 4 seated

JaSe: Stances

1. Cha-yun Che: Natural

2. Cha-yun Che: Natural at 45

3. Ki-ma Jasae: Horse

4. Ki-ma Jasae: Horse at 45

5. Ki-ma Jasae: Horse from the side

6. Dweet-Ku-bi Jasae: Back

7. Bumsoegi Jasae: Cat

8. Ahp-Ku-bi Jasae: Front

9. KongGyok Jasae: Fighting Stance

10. SooBi Jasae: Blocking Stance

SonMokSool: Wrist grab defenses:

Wrist Grabs: Escapes 1-5 (Baygi)

Escapes and Strikes 1-5 (Chigi)

Sleeve Grab: 1-5 Breaks (Goki)

KiBon Jasae: Basic Tumbling and Rolling From kneeling & squating position

AhpGurugi: Forward Roll, DweetGurugi: Backward Roll, OkgaeGurugi: shoulder Roll

Nahk-bop: Falls: from kneeling & squating position

Chunbang Nahk-bop: Front Fall, ChaChukbang Nahk-bop: Left Side Fall, WooChukbang Nahk-bop: Right Side Fall, and HooBang Nahk-bop: Back Fall

TonJiGi: 5 Basic Throws from wrist grab

Shoulder Throw, Hip Throw, Major Reap, Leg Sweep, Shoulder Wheel

1. Shoulder- hook under shoulder

2. Hip- grab belt

3. Reap- their leg back

4. Leg Sweep- their leg forward

5. Shoulder Wheel- hook under other shoulder

DanShik Palchagi: Fundamental single kicks:

Ahp-chagi: Front, Yup-chagi: side, DweYup-chagi: back, DweKumchi Cha-Uligi: leg raise, Andari-chagi: inside, Pakahtdari-chagi: outside

Low Kicks (Knee to Foot) 1-5

Andaricha-noki: Scoop Kick to shin

Dwekumchi hataebu-doluchagi: Sweep Heel Kick (Inside of the Knee)

Chokdohadan-douchagi: Round Kick (to Outside of the Knee)

NopJukdari-chagi: Hook Kick (to the Outside of the Knee)

HadanYup-chagi: Side Kick (Front of the Knee)

Hadanchago-naryu-jiki: Side Kick and Stomp (Front of the Knee Top of the Foot)

PalBang Maki: Hand & Arm Blocks against punching

1. Rising, High

2. Down, Low

3. Inside, palm facing you

4. Outside, palm facing away

5. Parry, 45 degree angle down

6. Parry, 45 degree angle up

7. Cross Palm

8. Downward Palm

JiRuGi: Strikes against punches:

1. Inside

2. Outside

Note: Your body dictates whether it is an inside, or outside technique, not your hands. Both are knife hand strikes to the radial nerve point on top of the forearm.

Grab and joint lock or break against punches 1-2

Grab and throw against punches 1-2 Head hook throw, Arm lock throw

JinTeSool: Advancing and retreating footwork

TESTING REQUIREMENTS

8TH GUEP

WiBok-sool: (Clothing Grab defense)

Sleeve Grab at the Wrist Top 1-5

Sleeve Grab at the Wrist Bottom 1-5

Sleeve Grab at the elbow Top 1-5

Sleeve Grab at the elbow Bottom 1-5

Sleeve Grab Under the Shoulder 1-5

Sleeve Grab at the Shoulder 1-5

Lapel Grab One Hand and Two Hand Grab 1-5

Lapel Grab Fist Up, Thumb Up, Thumb Down

Escape from the Mounted Position 1-5

Middle Kicks (Waist to Knee)

Inverted Round Kick

Round Kick (to the Thigh)

Up Kick (to the Groin)

Pushing Kick (to the Groin)

Heel Kick (to the Groin)

Single Kicks: Ax, hammer, outside cresent, inside cresent, push

Basic Tumbling and Rolling from standing position, return to stance

Forward Roll, Backward Roll, shoulder Roll

Falls (Naup-Po): from standing position

Front Fall, Left Side Fall, Right Side Fall, and Back Fall

Cartwheel

DanJunKiBup: Ki breathing lying on back

TESTING REQIREMENTS

7TH GUEP

Chest Grab with 1 hand 1-5

Chest Grab with 2 hands 1-5

Side Body Grab1-5

Arm Twist 1-5

Defense against choke from front 1-5

Defense against choke from rear 1-5

SuBakSool: Closed Hand Striking

Punching

Hammer Fist

Hapkido Back Fist

MuRyup-Chagi: Knee Kicks: front, side, round

Hold Downs 1-7

1 Handed Cartwheel

Kicking footwork for stepping, sliding, turning, hoping, step over, step behind

TESTING REQUIREMENTS

6TH GUEP

Belt Grab with Palm Down 1-5

Belt Grab with Palm Up 1-5

Push from Front, Rear, and Side

Chest Push with 1 hand same side attack

Chest Push with 1 hand cross body attack

Chest Push with 2 hands front, side, rear attack

Bear hug: from the Front with Arms Pinned 1-5

Bear hug from the Front with Arms Free 1-5

Open Hand Striking: Palm Heel, Ridge Hand

Defense Against Kicks (Bang Jok Sul):

Front Kick

Side Kick

Kick- Up

Defense against throws 1-5

Yi-bun-bop Kyun-hyung WonRi: Bisecting Principle: The imaginary line running left to right across the tip of the sternum. Striking above this point causes the body of your opponent to lean away from you. Striking below this point causes the opponent to lean toward you.

Sonsul WonRi: Neural Stun Principle: Used as a preparatory technique to create a distraction.

TESTING REQUIREMENTS

5TH GUEP

Sa-bun-bop Kyun-hyun WonRi: Quadrant Principle: Divides the body into quarters from above view. Manipulating the quadrants will redirect your opponent to the exact position needed for your follow up technique.

Redirecting your opponent using the quadrant principle:

5 primary hair handles for control. 4 quadrants, top of head.

5 secondary handles for control: Left ear, right ear, chin, nose, brow line.

Hair Grab 1-5

Headlock Defenses: Front, side, rear

Single hand Collar Grab Behind the Neck from front 1-5

Single hand Collar Grab Behind the Neck from rear 1-5

Rear Shoulder Grab 1 hand Top 1-5

Rear Shoulder Grab 1 hand Bottom (arm pit) 1-5

Front shoulder Grab 1 hand Top 1-5

Front Shoulder Grab 1 hand Bottom (arm pit) 1-5

High Kicks (Head to Waist)

Round Kick

Side Kick

Front Kick

Hook Kick

Back Kick

Front Handspring

Grab and joint lock or break against punches 1-2

Grab and throw against punches 1-2

Body Movements: Footwork: side-to-side, pivoting, back spin, back step

TESTING REQUIREMENTS

4TH GUEP

Rear Sleeve Grab 1-5

Rear Wrist Grab 1-5

Bear Hug: from the Rear with Arms Pinned 1-5

Bear Hug: from the Rear with Arms Free 1-5

Rear Shoulder Grab 2 hand Top 1-5

Rear Shoulder Grab 2 hand Bottom (arm pit) 1-5

Front shoulder Grab 2 hand Top 1-5

Front Shoulder Grab 2 hand Bottom (arm pit) 1-5

Open Hand Striking: Knife Hand, Spear hand, Claw, Arc of the Hand

Defense Against a Hand Grab 1-5

Jump Dive Roll

JoWulBup: Basic Tumbling and Rolling with jump

Forward Roll, Backward Roll, shoulder Roll

Falls (Naup-Po): with jump

Front Fall, Left Side Fall, Right Side Fall, and Back Fall

TESTING REQUIREMENTS

3RD GUEP

Full Nelson Defense 1-5

Reverse Full Nelson Defense 1-5

Elbow Strikes 1-5

Low Spin Kicks

Low Round Kick

Low Spin Heel Kick

Leg Sweeps 1-5

Basic Chokes 1-5

Defense against head lock from front 1-5

Defense against head lock from side 1-5

Defense Against Kicks (Bang Jok Sul):

Roundhouse Kick

Hook Kick

Bokshik Pal-Chagi: Combination Kicking

Aerial Cartwheel

TESTING REQUIREMENTS

2ND GUEP

Open Hand Striking: Spear Finger, One Knuckle Punch, Middle Knuckle Punch

11 Primary Eye Strikes (historically used to penetrate helmet eye shield): Punch, Elbow, Finger Fan, Spear finger, Spear hand, Scissor hand, Deer hoof, Thumb spike, Thumb knuckle, Tiger Claw, Cranes beak, Snake mouth.

5 Directions of Eye manipulation with open hand strikes: In, Left, Right, Up, Down.

Open Hand Blocking: High open hand block, High X Block, Wrapping hand inside block, Wrapping hand outside block, Low X block, Low wrapping block, Inside Arm Wrapping block, Outside Arm wrapping block.

Short Stick Training: 10 Angles of attack, 7 fundamental strikes, 7 fundamental blocks, blocking & striking 2 man drill short stick vs. short stick, 2 man drill sword vs. short stick

Defense Against a Short Stick

Basic Jump Kicks

Side Lick

Front Kick

Round Kick

Advanced Combination Kicks

JunHaBup: Advanced Falling, Tumbling and Rolling with jump turning

Forward Roll, Backward Roll, shoulder Roll

Falls (Naup-Po): with jump turning

Front Fall, Left Side Fall, Right Side Fall, and Back Fall

TESTING REQUIREMENTS

1ST GUEP

Cross Wrist Grab Front and Rear 1-5

Both Wrist Grab Front and Rear hands together escapes 1-5

Both Wrist Grab Front and Rear hands apart escapes 1-5

Both Wrist Grab Front and Rear hands together techniques 1-5

Both Wrist Grab Front and Rear hands apart techniques 1-5

Defense From Kneeling Position

Front Attacks 1-5

Side Attacks 1-5

Rear Attacks 1-5

Jump Spin Kicks

Side Kick

Round Kick

Back Kick

Outside Kick

Heel Kick

Hook Kick

HyolDoBup: Pressure Point Techniques

Basic Pressure Point Striking to the front of the Body

(Sun Sul)

PoBakSool: Belt (Di as a weapon) Training

Defense Against a Club

Disarming Techniques

Defense Against a Knife from thrust, diagonal slash down, diagonal slash up, slash from left and right

Visit www.haemukwan.com to subscribe to a free hapkido training e-newsletter. Here is an example of what not to do in a Hapkido class http://www.gogvo.com/evp/video/23257/Fake-Grand-Master-Martial-Artists

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